![]() ![]() I would like the clouds to be even closer to the surface graphically. This function is good to change the colors of the surface and the atmosphere, but it would be better for the color of the planet to depend on the material, because right now we just have to imagine what it is and it kills me. Now what annoys me in the game (My opinion) And it reacted to the height map (Fluid simulation would also be on gas giants) However, even if the weather is still unrealistic, the flying white fluid in the atmosphere would also be based on the evaporation of water. In the settings you could set how many pixels it should have. This simulation would be far from realistic weather, but it would look very great at first glance. These clouds would not have their own pre-texture, but would function in the atmosphere as a fluid simulation. ![]() This feature would only be available if it was turned on in settings. This year has already seen two notable updates that have included many fixes to our core simulation, a few new features, and improvements to the Universe Sandbox experience. It would be possible to have climate belts on each planet that have their own cloud visibility and wind direction: the tropical belt, the suptropical belt, the temperate belt, the polar belt. Demonstrating some of the features and improvements that have already been added to Universe Sandbox in 2021. What if you made this depend on the evaporation of water?Ĭlimate belts. It can also be set so that the clouds cover the entire sky and cannot be seen surface. What I found out through modifying at MadPlanetGuy is that it can set how much space the clouds occupy in the sky. Simplify and otherwise make the physical side of the atmosphere. ![]() Since we know that simulating real weather is very difficult and requires a supercomputer, we need to simplify it. (About the graphics themselves and what bothers me extremely about this game, even though it's very good) Originally posted by Dan Dixon:Great question about our plans for life simulation.Īt its most basic life simulation in Universe Sandbox will represent single-celled or plant-like life that can spread across the surface and change the color of the surface from space.Let's talk about simulating the weather on different planets and the clouds. Which is all cool, but its not going to say something like "The Crab people have evolved from Lobster and have gone to war with the Squids", thats going to have to be using your imagination for now, and I don't know if they plan to do something like that, but it would be cool but a lot of work. And you can now change the color of the lights. I have tried to use the earth as a moon for Jupiter at 288500 km orbit radius, and I put Jupiter between 1 AU all the way up to 10 AU from the sun. Outside of the habitable zone (heating the moons using tidal flexing) is a lot harder to do in the sandbox. Which you can re roll yourself too, you can put any number in the box to change the look of the lights up into the millions I guess. Ive made habitable moons around gas giants in the habitable zone, which is easy to do. And as long as you have the option under Appearance turned on for City Lights and the other option If Habitable selected it will generate a random generation of city lights. I am unsure if having a magnetic field has any bearing on if it creates city lights, but having that sort of protection from star energy is also pretty much needed for life too. The way the sim is now it just creates city lights if the temperature conditions are ideal, and it has a suitable atmosphere and water. I don't see where you got that is it in the description of the game because I didn't see it on the store page? In short, life simulation in Universe Sandbox will be seemingly simpler and less diverse than what Sim Earth can do, but way more realistic. Here's an older blog post about our surface grids (surface simulation feature): Multiple materials include methane, carbon dioxide, water, and oxygen that can all individually change states from solid/liquid/gas and move from the surface into the atmosphere and back again). Right now we're building on our surface grids simulation we released last year, improving, fixing, and working on adding support for atmospheres and surfaces with multiple materials as the building block for life simulation> While we have city lights that you can flip on/off, any sort of intelligent life or spreading cities is not currently part of the plans for life simulation. Great question about our plans for life simulation.Īt its most basic, life simulation in Universe Sandbox will represent single-celled or plant-like life that can spread across the surface and change the color of the surface from space.Ī step beyond that might be to represent 2 types of life, one that uses oxygen and outputs carbon dioxide (animals) and the other that does the reverse (plants). ![]()
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